Rebooting JavaFX, Part 2

A few weeks ago, I launched a two-part series on JavaFX 2.0 Beta. Part 1 focused on installing necessary software, exploring JavaFX's architecture, and developing a rich "Hello, World"-style application, where you learned about application architecture and some basic JavaFX APIs.

This week, I conclude this series by presenting additional JavaFX 2.0 Beta features in the context of a Slideshow application. After porting a JavaFX Script version of this application to JavaFX 2.0, I enhance Slideshow by providing text-based captions and background music.Figure 1 shows a picture slideshow of images that application of the solar system.

Figure 1: A picture slideshow with captions.

I have explored the internal architecture of JavaFX to expand with new features like a raised effect, custom cursors, and custom paint. I could not waste this opportunity to give an extension to JavaFX 2.0 Beta, so I created a ripple effect that distorts the content of a node. Figure 2 shows wave used to distort an image slideshow.

Figure 2: A watery sun.

You can find Part 2 hosted on my site that JavaFX 2.0 Beta Getting Started, Part 2 . I hope you enjoy exploring this tutorial as much as I enjoyed creating it. If you have a question about JavaFX 2.0 effects architecture (and especially Prism), I'll do my best to provide you with an answer.

This post marks the end of my Java Tutor blog. Have a great summer!

Java Image Slideshow - News


Rebooting JavaFX, Part 2

Figure 2 reveals Wave being used to distort a slideshow image. You'll find Part 2 hosted at my website as JavaFX 2.0 Beta Getting Started, Part 2. I hope you enjoy exploring this tutorial as much as I enjoyed creating it. If you have a question about




javascript random image slideshow - JavaScript / DHTML / AJAX

≪html> <head> <script type="text/javascript"> function randomize(){ var delay = 1500; var imgs = new Array( ); imgs[0] = "0.jpg"; imgs[1] = "00.jpg"; imgs[2] = "01.jpg"; imgs[3] = "02.jpg"; imgs[4] = "03.jpg"; imgs[5] = "04.jpg"; var preload = new Array(); for(n=0; n<imgs.length; n++) { preload[n]=new Image(); preload[n].src=imgs[n]; } var randomg = Math.round( Math.random( ) * 6 ); if(randomg>=0 && randomg<6){ document.write( "<img alt=\"\" src=\"" + imgs[randomg] + "\">" ); alert(randomg);} else{ document.write( "<img alt=\"\" src=\"" + imgs[1] + "\">" );} setInterval("randomize()",delay) } </script> </head> <body> <img src="dice.jpg" width="200" height="200" onclick="randomize()"> </body> </html> <script language="javascript"> var delay=1000 //set delay in miliseconds var curindex=0 var randomimages=new Array() randomimages[0]="image1.jpg" randomimages[1]="image2.jpg" randomimages[2]="image3.jpg" randomimages[3]="image4.jpg" randomimages[4]="image5.jpg" randomimages[5]="image6.jpg" var preload=new Array() for (n=0;n<randomimages.length;n++) { preload[n]=new Image() preload[n].src=randomimages[n] } document.write('<img name="defaultimage" src="'+randomimages[Math.floor(Math.random()*(randomimages.length))]+'">') function rotateimage() { if (curindex==(tempindex=Math.floor(Math.random()*(randomimages.length)))){ curindex=curindex==0? 1 : curindex-1 } else curindex=tempindex document.images.defaultimage.


Java Image Slideshow - Bookshelf

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Next, add the text highlighted below to specify that a slideshow element contains ... image element (coming up shortly), you could declare that every image ...

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